Abstract: Autonomous underwater vehicles (AUV) play an important role in the process of human exploration of the ocean. However, the existing AUV control methods are faced with the problem of ...
Abstract: To address the drawbacks that current multibeam bathymetric outlier removal methods lack repeatability, often require parameter adjustment for different regions, still require a lot of ...
Abstract: In this study, deep learning techniques and algorithms used in point cloud processing have been analysed. Methods, technical properties and algorithms developed for 3D Object Classification ...
Abstract: Point cloud filtering and normal estimation are two fundamental research problems in the 3D field. Existing methods usually perform normal estimation and filtering separately and often show ...
Abstract: Point scene instance mesh reconstruction is a challenging task since it requires both scene-level instance segmentation and instance-level mesh reconstruction from partial observations ...
Abstract: Analysing data on a large scale is becoming important and engages in convincing many researchers to use new platforms and tools that can handle large amounts of data. In this article, we ...
Abstract: Since point clouds acquired by scanners inevitably contain noise, recovering a clean version from a noisy point cloud is essential for further 3D geometry processing applications. Several ...
Abstract: Point cloud semantic segmentation has achieved considerable progress in the past decade. To alleviate expensive data annotation efforts, weakly supervised learning methods are preferable, ...
Abstract: Mobile robots and autonomous vehicles rely on 3-D point cloud technology for environmental perception, which often employ various visual perception sensors within their Internet of Things ...
Abstract: In this paper, we address the important task of Individual Tree Detection (ITD) in forest environments for enabling tree parameter estimation including tree count, height, volume, and crown ...
Abstract: Content-based 3D object retrieval is a challenging problem in computer vision and graphics, especially for non-rigid 3D shapes. This article proposes a multiview-based robust point ...